Designed By: Todd Breitenstein
Art By: Dave Aikins
Published By: Journeyman Press, Pegasus Spiele, Twilight Creations, Inc.
Year Published: 2001
# of Players: 2 − 6
Time: 60 Minutes
The Draw
Zombies!!! Has a universal appeal to it, kill zombies. The game is a build the world as you go tile game, but each new tile comes with its own set of zombies, and its own rewards. Every turn you move yourself and then you move zombies, that’s right you get to be the zombies too. Block off the path of other players, clear one for yourself, get bullets, stay healthy, and make it to the helicopter pad first leaving all behind to deal with the undead. If you are into games that allow you to harass the other players Zombies may just be for you.
The Mechanics
The mechanics are simple enough, place a tile to add a new section of street to the map, roll to move, roll to fight zombies, roll to move zombies, and use cards for that boost you need to stay alive or to mess with other players. Players can be fast, Zombies are slow, but man, are there a lot of them. While combat seems simple and objectives straight forward, it’s the cards in this game that shakes things up. The only problem is so many of the cards are conditional to locations. It’s not uncommon to give up a chainsaw because the Lawn and Garden center hasn’t been played yet. If you’re anything like me, giving up a good card isn’t easy, but the no more than 3 cards in your hand at a time rule helps you get over it. It also helps with the feeling of urgency that goes along with being chased by the undead. It keeps the game fluid and ever-changing. Strategy needs to be adjusted constantly and the moves of others observed. The game has an alternate way to win as well; the first player to kill 25 zombies can claim victory. This helps keep players on the move taking away the incentive to camp out in safe areas waiting to the helicopter pad to appear. I would say that the Golden rule of this game is to play to win.
The Replay
Zombies!!! Has the blessing of a high replay value. The map is never the same, and strategy is always changing. Changing up the amount of players is another good way to shake up the game, a two player game is very different then a five player game. I also see a lot of room for house rules. Killing 15 zombies before you can head to the helicopter pad, or killing all zombies for a team win could be fun ways to modify the game. The big problem I see is that the Action cards can get old fast, but the good people who make this game have already solved that problem. Expansion packs, more tiles, more cards, more zombies. Too much of a good thing, I think not.
The Recommendation
Jon’s Recommendation:
I’m not going to rave about this game, its fun but it’s about a 6, a 7 at best. I do enjoy having it in my closet knowing that if I am ever board I can kill zombies. It’s easy to teach and let’s face it, when you say “you guys want to play a game where you kill zombies?” who’s not going to be interested? If you have a chance to pick it up I say go for it.
The After Party